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Step 5
Step 6
Knock if all your cards form melds. Knocking is how you end game play. If you reach a point when all of your cards are part of a meld and none of them are unmatched (these cards are called "deadwood"), then you've reached "gin." Draw a card once it's your turn and place it face-down on the discard pile to signify that you're knocking.
Expose your melds to your opponent. Lay down all your cards face-up and divide them into melds on the table. Make it clear for your opponent to see your sets and runs by grouping cards within a meld closely together and also putting some space between the melds themselves.

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